glCullFace
NAME
glCullFace - specify whether front- or back-facing facets
can be culled
C SPECIFICATION
void glCullFace(GLenum mode)
PARAMETERS
mode
| Specifies whether front- or back-facing facets are
candidates for culling. Symbolic constants GL_FRONT, GL_BACK,
and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK.
|
DESCRIPTION
glCullFace specifies whether front- or back-facing facets
are culled (as specified by mode) when facet culling is
enabled. Facet culling is initially disabled. To enable and
disable facet culling, call the glEnable and
glDisable commands with the argument
GL_CULL_FACE. Facets include triangles, quadrilaterals, polygons, and
rectangles.
glFrontFace specifies which of the clockwise and
counterclockwise facets are front-facing and back-facing. See
glFrontFace.
NOTES
If mode is GL_FRONT_AND_BACK, no facets are drawn, but
other primitives such as points and lines are drawn.
ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if glCullFace is executed
between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glIsEnabled with argument GL_CULL_FACE
glGet with argument GL_CULL_FACE_MODE
SEE ALSO
glEnable,
glFrontFace