glLoadName
NAME
glLoadName - load a name onto the name stack
C SPECIFICATION
void glLoadName(GLuint name)
PARAMETERS
name
| Specifies a name that will replace the top value on the name stack.
|
DESCRIPTION
The name stack is used during selection mode to allow sets
of rendering commands to be uniquely identified. It
consists of an ordered set of unsigned integers. glLoadName
causes name to replace the value on the top of the name
stack, which is initially empty.
The name stack is always empty while the render mode is not
GL_SELECT. Calls to glLoadName while the render mode is not
GL_SELECT are ignored.
ERRORS
GL_INVALID_OPERATION is generated if glLoadName is called
while the name stack is empty.
GL_INVALID_OPERATION is generated if glLoadName is executed
between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
SEE ALSO
glInitNames,
glPushName,
glRenderMode,
glSelectBuffer