glMultMatrix

NAME

glMultMatrixd, glMultMatrixf - multiply the current matrix with the specified matrix

C SPECIFICATION

void glMultMatrixd(const GLdouble *m)
void glMultMatrixf(const GLfloat *m)

PARAMETERS

m Points to 16 consecutive values that are used as the elements of a 4x4 column-major matrix.

DESCRIPTION

glMultMatrix multiplies the current matrix with the one specified using m, and replaces the current matrix with the product.

The current matrix is determined by the current matrix mode (see glMatrixMode). It is either the projection matrix, modelview matrix, or the texture matrix.

m points to a 4x4 matrix of single- or double-precision floating-point values stored in column-major order. That is, the matrix is stored as follows:

|m0m4 m8m12|
|m1m5 m9m13|
|m2m6 m10m14|
|m3m7 m11m15|

NOTES

While the elements of the matrix may be specified with single or double precision, the GL may store or operate on these values in less than single precision.

In many computer languages 4x4 arrays are represented in row-major order. The transformations just described represent these matrices in column-major order. The order of the multiplication is important. For example, if the current transformation is a rotation, and glMultMatrix is called with a translation matrix, the translation is done directly on the coordinates to be transformed, while the rotation is done on the results of that translation.

ERRORS

GL_INVALID_OPERATION is generated if glMultMatrix is executed between the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS

glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX

SEE ALSO

glLoadIdentity, glLoadMatrix, glMatrixMode, glPushMatrix