glPassThrough
NAME
glPassThrough - place a marker in the feedback buffer
C SPECIFICATION
void glPassThrough(GLfloat token)
PARAMETERS
token
| Specifies a marker value to be placed in the feedback
buffer following a GL_PASS_THROUGH_TOKEN.
|
DESCRIPTION
Feedback is a GL render mode. The mode is selected by
calling glRenderMode with GL_FEEDBACK. When
the GL is in feedback mode, no pixels are produced by rasterization.
Instead, information about primitives that would have been
rasterized is fed back to the application using the GL. See
the glFeedbackBuffer reference page for a
description of the feedback buffer and the values in it.
glPassThrough inserts a user-defined marker in the feedback
buffer when it is executed in feedback mode. token is
returned as if it were a primitive; it is indicated with its
own unique identifying value: GL_PASS_THROUGH_TOKEN. The
order of glPassThrough commands with respect to the
specification of graphics primitives is maintained.
NOTES
glPassThrough is ignored if the GL is not in feedback mode.
ERRORS
GL_INVALID_OPERATION is generated if glPassThrough is
executed between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_RENDER_MODE
SEE ALSO
glFeedbackBuffer,
glRenderMode