glColorMask
NAME
glColorMask - enable and disable writing of frame buffer
color components
C SPECIFICATION
void glColorMask(GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha)
PARAMETERS
red, green, blue, alpha
| Specify whether red, green, blue, and alpha can or cannot be written
into the frame buffer. The initial values are all GL_TRUE, indicating
that the color components can be written.
|
DESCRIPTION
glColorMask specifies whether the individual color
components in the frame buffer can or cannot be written. If
red is GL_FALSE, for example, no change is made to the red
component of any pixel in any of the color buffers, regardless of
the drawing operation attempted.
Changes to individual bits of components cannot be
controlled. Rather, changes are either enabled or disabled
for entire color components.
ERRORS
GL_INVALID_OPERATION is generated if glColorMask is executed
between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_COLOR_WRITEMASK
glGet with argument GL_RGBA_MODE
SEE ALSO
glColor,
glColorPointer,
glDepthMask,
glIndex,
glIndexPointer,
glIndexMask,
glStencilMask