void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
size | Specifies the number of components per color. Must be 3 or 4. |
type | Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. |
stride | Specifies the byte offset between consecutive colors. If stride is 0, (the initial value), the colors are understood to be tightly packed in the array. |
pointer | Specifies a pointer to the first component of the first color element in the array. |
When a color array is specified, size, type, stride, and pointer are saved as client-side state.
To enable and disable the color array, call glEnableClientState and glDisableClientState with the argument GL_COLOR_ARRAY. If enabled, the color array is used when glDrawArrays, glDrawElements, or glArrayElement is called.
The color array is initially disabled and is not accessed when glArrayElement, glDrawArrays, or glDrawElements is called.
Execution of glColorPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined.
glColorPointer is typically implemented on the client side.
Color array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.
GL_INVALID_ENUM is generated if type is not an accepted value.
GL_INVALID_VALUE is generated if stride is negative.