glPushClientAttrib
NAME
glPushClientAttrib, glPopClientAttrib - push and pop the
client attribute stack
C SPECIFICATION
void glPushClientAttrib(GLbitfield mask)
PARAMETERS
mask
| Specifies a mask that indicates which attributes to
save. Values for mask are listed below.
|
C SPECIFICATION
void glPopClientAttrib(void)
DESCRIPTION
glPushClientAttrib takes one argument, a mask that indicates
which groups of client-state variables to save on the client
attribute stack. Symbolic constants are used to set bits in
the mask. mask is typically constructed by ORing several
of these constants together. The special mask
GL_CLIENT_ALL_ATTRIB_BITS can be used to save all stackable
client state.
The symbolic mask constants and their associated GL client
state are as follows (the second column lists which
attributes are saved):
- GL_CLIENT_PIXEL_STORE_BIT
-
Pixel storage modes
- GL_CLIENT_VERTEX_ARRAY_BIT
-
Vertex arrays (and enables)
glPopClientAttrib restores the values of the client-state
variables saved with the last glPushClientAttrib. Those not
saved are left unchanged.
It is an error to push attributes onto a full client
attribute stack, or to pop attributes off an empty stack.
In either case, the error flag is set, and no other change
is made to GL state. Initially, the client attribute stack is empty.
NOTES
glPushClientAttrib is available only if the GL version is
1.1 or greater.
The depth of the attribute stack depends on the
implementation, but it must be at least 16.
Use glPushAttrib and glPopAttrib to push and restore state
which is kept on the server. Only pixel storage modes and
vertex array state may be pushed and popped with glPushClientAttrib and
glPopClientAttrib.
ERRORS
GL_STACK_OVERFLOW is generated if glPushClientAttrib is
called while the attribute stack is full.
GL_STACK_UNDERFLOW is generated if glPopClientAttrib is
called while the attribute stack is empty.
ASSOCIATED GETS
glGet with argument GL_ATTRIB_STACK_DEPTH
glGet with argument GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
SEE ALSO
glColorPointer,
glEdgeFlagPointer,
glEnableClientState,
glGet,
glGetError,
glIndexPointer,
glNormalPointer,
glNewList,
glPixelStore,
glPushAttrib,
glTexCoordPointer,
glVertexPointer