void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
size | Specifies the number of coordinates per array element. Must be 1, 2, 3 or 4. The initial value is 4. |
type | Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive array elements. If stride is zero, the array elements are understood to be tightly packed. The initial value is zero. |
pointer | Specifies a pointer to the first coordinate of the first element in the array. |
To enable and disable the texture coordinate array, call glEnableClientState and glDisableClientState with the argument GL_TEXTURE_COORD_ARRAY. If enabled, the texture coordinate array is used when glDrawArrays, glDrawElements or glArrayElement is called.
Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertexes and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes.
The texture coordinate array is initially disabled and is not accessed when glArrayElement, glDrawElements or glDrawArrays is called.
Execution of glTexCoordPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined.
glTexCoordPointer is typically implemented on the client side with no protocol.
The texture coordinate array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.
GL_INVALID_ENUM is generated if type is not an accepted value.
GL_INVALID_VALUE is generated if stride is negative.