void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
size | Specifies the number of coordinates per vertex; must be 2, 3, or 4. The initial value is 4. |
type | Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive vertexes. If stride is 0, the vertexes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first vertex in the array. |
To enable and disable the vertex array, call glEnableClientState and glDisableClientState with the argument GL_VERTEX_ARRAY. If enabled, the vertex array is used when glDrawArrays, glDrawElements, or glArrayElement is called.
Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertexes and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes.
The vertex array is initially disabled and is not accessed when glArrayElement, glDrawElements or glDrawArrays is called.
Execution of glVertexPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined.
glVertexPointer is typically implemented on the client side.
Vertex array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.
GL_INVALID_ENUM is generated if type is is not an accepted value.
GL_INVALID_VALUE is generated if stride is negative.