glPixelStore

NAME

glPixelStoref, glPixelStorei - set pixel storage modes

C SPECIFICATION

void glPixelStoref(GLenum pname,
                   GLfloat param)
void glPixelStorei(GLenum pname,
                   GLint param)

PARAMETERS

pname Specifies the symbolic name of the parameter to be set. The following "pack" values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_ALIGNMENT, GL_PACK_IMAGE_HEIGHT_EXT, and GL_PACK_SKIP_IMAGES_EXT. The following "unpack" values affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_ALIGNMENT, GL_UNPACK_IMAGE_HEIGHT_EXT, and GL_UNPACK_SKIP_IMAGES_EXT.
param Specifies the value that pname is set to.

DESCRIPTION

glPixelStore sets pixel storage modes that affect the operation of subsequent image commands.

pname is a symbolic constant indicating the parameter to be set, and param is the new value. The "pack" storage parameters affect how pixel data is returned to client memory. They are as follows:

GL_PACK_SWAP_BYTES
If true, byte ordering for multibyte color components, depth components, color indices, or stencil indices is reversed. That is, if a four-byte component consists of bytes b0,, b1, b2, b3, it is stored in memory as b3,, b2, b1, b0, if GL_PACK_SWAP_BYTES is true. GL_PACK_SWAP_BYTES has no effect on the memory order of components within a pixel, only on the order of bytes within components or indices. For example, the three components of a GL_RGB format pixel are always stored with red first, green second, and blue third, regardless of the value of GL_PACK_SWAP_BYTES.

GL_PACK_LSB_FIRST
If true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one. This parameter is significant for bitmap data only.

GL_PACK_ROW_LENGTH
If greater than zero, GL_PACK_ROW_LENGTH defines the number of pixels in a row. If the first pixel of a row is placed at location p in memory, the location of the first pixel of the next row is obtained by skipping

If (s >= a), k = nl
else, k = (a / s) * CEILING(snl / a)

components or indices, where n is the number of components or indices in a pixel, l is the number of pixels in a row (GL_PACK_ROW_LENGTH if it is greater than 0, the width argument to the pixel routine otherwise), a is the value of GL_PACK_ALIGNMENT, and s is the size, in bytes, of a single component (if a<s, then it is as if a=s). In the case of 1-bit values, the location of the next row is obtained by skipping

k = 8a * CEILING(nl / 8a)

components or indices.

The word component in this description refers to the non-index values red, green, blue, alpha, and depth. Storage format GL_RGB, for example, has three components per pixel: first red, then green, and finally blue.

GL_PACK_SKIP_PIXELS and GL_PACK_SKIP_ROWS
These values are provided as a convenience to the programmer; they provide no functionality that cannot be duplicated simply by incrementing the pointer passed to glReadPixels. Setting GL_PACK_SKIP_PIXELS to i is equivalent to incrementing the pointer by n components or indices, where n is the number of components or indices in each pixel. Setting GL_PACK_SKIP_ROWS to j is equivalent to incrementing the pointer by jk components or indices, where k is the number of components or indices per row, as just computed in the GL_PACK_ROW_LENGTH section.

GL_PACK_ALIGNMENT
Specifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries).

GL_PACK_IMAGE_HEIGHT_EXT
If greater than zero, GL_PACK_IMAGE_HEIGHT_EXT defines the number of rows in each two-dimensional slice of a three-diminsional image.

GL_PACK_SKIP_IMAGES_EXT
This value is provided as a convenience to the programmer. Setting GL_PACK_SKIP_IMAGES_EXT to i is equivalent to incrementing the pointer past the first i two-dimensional slices of a three-dimensional image.
The "unpack" storage parameters affect how pixel data is read from client memory. They are as follows:
GL_UNPACK_SWAP_BYTES
If true, byte ordering for multibyte color components, depth components, color indices, or stencil indices is reversed. That is, if a four-byte component consists of bytes b0,, b1, b2, b3, it is taken from memory as b3,, b2, b1, b0, if GL_UNPACK_SWAP_BYTES is true. GL_UNPACK_SWAP_BYTES has no effect on the memory order of components within a pixel, only on the order of bytes within components or indices. For example, the three components of a GL_RGB format pixel are always stored with red first, green second, and blue third, regardless of the value of GL_UNPACK_SWAP_BYTES.

GL_UNPACK_LSB_FIRST
If true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one. This is relevant only for bitmap data.

GL_UNPACK_ROW_LENGTH
If greater than zero, GL_UNPACK_ROW_LENGTH defines the number of pixels in a row. If the first pixel of a row is placed at location p in memory, the location of the first pixel of the next row is obtained by skipping

If (s >= a), k = nl
else, k = (a / s) * CEILING(snl / a)

components or indices, where n is the number of components or indices in a pixel, l is the number of pixels in a row (GL_UNPACK_ROW_LENGTH if it is greater than 0, the width argument to the pixel routine otherwise), a is the value of GL_UNPACK_ALIGNMENT, and s is the size, in bytes, of a single component (if a<s, then it is as if a=s). In the case of 1-bit values, the location of the next row is obtained by skipping

k = 8a * CEILING(nl / 8a)

components or indices.

The word component in this description refers to the non-index values red, green, blue, alpha, and depth. Storage format GL_RGB, for example, has three components per pixel: first red, then green, and finally blue.

GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS
These values are provided as a convenience to the programmer; they provide no functionality that cannot be duplicated by incrementing the pointer to the image. Setting GL_UNPACK_SKIP_PIXELS to iis equivalent to incrementing the pointer by in components or indices, where n is the number of components or indices in each pixel. Setting GL_UNPACK_SKIP_ROWS to j is equivalent to incrementing the pointer by jk components or indices, where k is the number of components or indices per row, as just computed in the GL_UNPACK_ROW_LENGTH section.

GL_UNPACK_ALIGNMENT
Specifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries).

GL_UNPACK_IMAGE_HEIGHT_EXT
If greater than zero, GL_PACK_IMAGE_HEIGHT_EXT defines the number of rows in each two-dimensional slice of a three-diminsional image.

GL_UNPACK_SKIP_IMAGES_EXT
This value is provided as a convenience to the programmer. Setting GL_PACK_SKIP_IMAGES_EXT to i is equivalent to incrementing the pointer past the first i two-dimensional slices of a three-dimensional image.
The following table gives the type, initial value, and range of valid values for each storage parameter that can be set with glPixelStore.

pname Type Initial Value Valid Range
GL_PACK_SWAP_BYTESBooleanfalsetrue or false
GL_PACK_LSB_FIRSTBooleanfalsetrue or false
GL_PACK_ROW_LENGTHinteger0[0,∞)
GL_PACK_SKIP_ROWSinteger0[0,∞)
GL_PACK_SKIP_PIXELSinteger0[0,∞)
GL_PACK_ALIGNMENTinteger41, 2, 4, or 8
GL_PACK_IMAGE_HEIGHTinteger0[0,∞)
GL_PACK_SKIP_IMAGESinteger0[0,∞)
GL_UNPACK_SWAP_BYTESBooleanfalsetrue or false
GL_UNPACK_LSB_FIRSTBooleanfalsetrue or false
GL_UNPACK_ROW_LENGTHinteger0[0,∞)
GL_UNPACK_SKIP_ROWSinteger0[0,∞)
GL_UNPACK_SKIP_PIXELSinteger0[0,∞)
GL_UNPACK_ALIGNMENTinteger41, 2, 4, or 8
GL_UNPACK_IMAGE_HEIGHTinteger0[0,∞)
GL_UNPACK_SKIP_IMAGESinteger0[0,∞)

glPixelStoref can be used to set any pixel store parameter. If the parameter type is Boolean, then if param is 0, the parameter is false; otherwise it is set to true. If pname is a integer type parameter, param is rounded to the nearest integer.

Likewise, glPixelStorei can also be used to set any of the pixel store parameters. Boolean parameters are set to false if param is 0 and true otherwise.

NOTES

The pixel storage modes in effect when an image is placed in a display list control the interpretation of memory data. The pixel storage modes in effect when a display list is executed are not significant.

Pixel storage modes are client state and must be pushed and restored using glPushClientAttrib and glPopClientAttrib.

EXTENSIONS

Some routines and constants for this function are part of an extension, not part of the core GL command set. The following extension names must be present in the string returned by glGetString when called with argument GL_EXTENSIONS to use these routines and constants.
GL_EXT_texture3D
GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_SKIP_IMAGES_EXT, GL_UNPACK_IMAGE_HEIGHT_EXT, and GL_UNPACK_SKIP_IMAGES_EXT are part of the EXT_texture3D extension.

ERRORS

GL_INVALID_ENUM is generated if pname is not an accepted value.

GL_INVALID_VALUE is generated if a negative row length, pixel skip, or row skip value is specified, or if alignment is specified as other than 1, 2, 4, or 8.

GL_INVALID_OPERATION is generated if glPixelStore is executed between the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS

glGet with argument GL_PACK_SWAP_BYTES
glGet with argument GL_PACK_LSB_FIRST
glGet with argument GL_PACK_ROW_LENGTH
glGet with argument GL_PACK_SKIP_ROWS
glGet with argument GL_PACK_SKIP_PIXELS
glGet with argument GL_PACK_ALIGNMENT
glGet with argument GL_UNPACK_SWAP_BYTES
glGet with argument GL_UNPACK_LSB_FIRST
glGet with argument GL_UNPACK_ROW_LENGTH
glGet with argument GL_UNPACK_SKIP_ROWS
glGet with argument GL_UNPACK_SKIP_PIXELS
glGet with argument GL_UNPACK_ALIGNMENT

SEE ALSO

glBitmap, glDrawPixels, glPixelMap, glPixelTransfer, glPixelZoom, glPolygonStipple, glPushClientAttrib, glReadPixels, glTexImage1D, glTexImage2D, glTexImage3DEXT, glTexSubImage1D, glTexSubImage2D, glTexSubImage3DEXT