glPixelStore
NAME
glPixelStoref, glPixelStorei - set pixel storage modes
C SPECIFICATION
void glPixelStoref(GLenum pname,
GLfloat param)
void glPixelStorei(GLenum pname,
GLint param)
PARAMETERS
pname
| Specifies the symbolic name of the parameter to be
set. The following "pack" values affect the packing of pixel data
into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST,
GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS,
GL_PACK_SKIP_ROWS, GL_PACK_ALIGNMENT,
GL_PACK_IMAGE_HEIGHT_EXT, and GL_PACK_SKIP_IMAGES_EXT.
The following "unpack" values
affect the unpacking of pixel data from memory:
GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST,
GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS,
GL_UNPACK_SKIP_ROWS, GL_UNPACK_ALIGNMENT,
GL_UNPACK_IMAGE_HEIGHT_EXT, and GL_UNPACK_SKIP_IMAGES_EXT.
|
param
| Specifies the value that pname is set to.
|
DESCRIPTION
glPixelStore sets pixel storage modes that affect the
operation of subsequent image commands.
pname is a symbolic constant indicating the parameter to be
set, and param is the new value. The "pack" storage
parameters affect how pixel data is returned to client memory.
They are as follows:
- GL_PACK_SWAP_BYTES
-
If true, byte ordering for multibyte color components, depth components, color
indices, or stencil indices is reversed. That is, if a four-byte component
consists of bytes b0,, b1,
b2, b3, it is stored in memory as
b3,, b2, b1,
b0, if GL_PACK_SWAP_BYTES is true. GL_PACK_SWAP_BYTES
has no effect on the memory order of components within a pixel, only on the order
of bytes within components or indices. For example, the three components of a
GL_RGB format pixel are always stored with red first, green second, and blue
third, regardless of the value of GL_PACK_SWAP_BYTES.
- GL_PACK_LSB_FIRST
-
If true, bits are ordered within a byte from least significant to most
significant; otherwise, the first bit in each byte is the most significant
one. This parameter is significant for bitmap data only.
- GL_PACK_ROW_LENGTH
-
If greater than zero, GL_PACK_ROW_LENGTH defines the number of pixels in a row.
If the first pixel of a row is placed at location p in memory, the
location of the first pixel of the next row is obtained by skipping
If (s >= a), k = nl
else, k = (a / s) * CEILING(snl / a)
components or indices, where n is the number of components or indices in
a pixel, l is the number of pixels in a row (GL_PACK_ROW_LENGTH if it is
greater than 0, the width argument to the pixel routine otherwise), a is
the value of GL_PACK_ALIGNMENT, and s is the size, in bytes, of
a single component (if a<s, then it is as if a=s).
In the case of 1-bit values, the location of the next row is obtained by skipping
k = 8a * CEILING(nl / 8a)
components or indices.
The word component in this description refers to the non-index values red,
green, blue, alpha, and depth. Storage format GL_RGB, for example, has three
components per pixel: first red, then green, and finally blue.
- GL_PACK_SKIP_PIXELS and GL_PACK_SKIP_ROWS
-
These values are provided as a convenience to the programmer; they provide no
functionality that cannot be duplicated simply by incrementing the pointer
passed to glReadPixels. Setting GL_PACK_SKIP_PIXELS
to i is equivalent to incrementing the pointer by n components or indices,
where n is the number of components or indices in each pixel. Setting
GL_PACK_SKIP_ROWS to j is equivalent to incrementing the pointer by
jk components or indices, where k is the number of components or
indices per row, as just computed in the GL_PACK_ROW_LENGTH section.
- GL_PACK_ALIGNMENT
-
Specifies the alignment requirements for the start of each pixel row in memory.
The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered
bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries).
- GL_PACK_IMAGE_HEIGHT_EXT
-
If greater than zero, GL_PACK_IMAGE_HEIGHT_EXT defines the number of
rows in each two-dimensional slice of a three-diminsional image.
- GL_PACK_SKIP_IMAGES_EXT
-
This value is provided as a convenience to the programmer.
Setting GL_PACK_SKIP_IMAGES_EXT to i is equivalent to
incrementing the pointer past the first i two-dimensional
slices of a three-dimensional image.
The "unpack" storage parameters affect how
pixel data is read from client memory. They are as follows:
- GL_UNPACK_SWAP_BYTES
-
If true, byte ordering for multibyte color components, depth components, color
indices, or stencil indices is reversed. That is, if a four-byte component
consists of bytes b0,, b1,
b2, b3, it is taken from memory as
b3,, b2,
b1, b0, if GL_UNPACK_SWAP_BYTES is true.
GL_UNPACK_SWAP_BYTES has no effect on the memory order of components within a
pixel, only on the order of bytes within components or indices. For example, the
three components of a GL_RGB format pixel are always stored with red first, green
second, and blue third, regardless of the value of GL_UNPACK_SWAP_BYTES.
- GL_UNPACK_LSB_FIRST
-
If true, bits are ordered within a byte from least
significant to most significant; otherwise, the first
bit in each byte is the most significant one. This is
relevant only for bitmap data.
- GL_UNPACK_ROW_LENGTH
-
If greater than zero, GL_UNPACK_ROW_LENGTH defines the
number of pixels in a row. If the first pixel of a row
is placed at location p in memory, the location of
the first pixel of the next row is obtained by skipping
If (s >= a), k = nl
else, k = (a / s) * CEILING(snl / a)
components or indices, where n is the number of components or indices in
a pixel, l is the number of pixels in a row (GL_UNPACK_ROW_LENGTH if it is
greater than 0, the width argument to the pixel routine otherwise), a is
the value of GL_UNPACK_ALIGNMENT, and s is the size, in bytes, of a single
component (if a<s, then it is as if a=s). In the
case of 1-bit values, the location of the next row is obtained by skipping
k = 8a * CEILING(nl / 8a)
components or indices.
The word component in this description refers to the
non-index values red, green, blue, alpha, and depth.
Storage format GL_RGB, for example, has three
components per pixel: first red, then green, and finally blue.
- GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS
-
These values are provided as a convenience to the
programmer; they provide no functionality that cannot
be duplicated by incrementing the pointer to the image. Setting
GL_UNPACK_SKIP_PIXELS to iis equivalent to incrementing the pointer by in
components or indices, where n is the number of components or indices in
each pixel. Setting GL_UNPACK_SKIP_ROWS to j is equivalent to incrementing
the pointer by jk components or indices, where k is the number of
components or indices per row, as just computed in the GL_UNPACK_ROW_LENGTH
section.
- GL_UNPACK_ALIGNMENT
-
Specifies the alignment requirements for the start of
each pixel row in memory. The allowable values are 1
(byte-alignment), 2 (rows aligned to even-numbered
bytes), 4 (word-alignment), and 8 (rows start on
double-word boundaries).
- GL_UNPACK_IMAGE_HEIGHT_EXT
-
If greater than zero, GL_PACK_IMAGE_HEIGHT_EXT defines the number of
rows in each two-dimensional slice of a three-diminsional image.
- GL_UNPACK_SKIP_IMAGES_EXT
-
This value is provided as a convenience to the programmer.
Setting GL_PACK_SKIP_IMAGES_EXT to i is equivalent to
incrementing the pointer past the first i two-dimensional
slices of a three-dimensional image.
The following table gives the type, initial value, and range of valid values for
each storage parameter that can be set with glPixelStore.
pname
| Type
| Initial Value
| Valid Range
|
GL_PACK_SWAP_BYTES | Boolean | false | true or false
|
GL_PACK_LSB_FIRST | Boolean | false | true or false
|
GL_PACK_ROW_LENGTH | integer | 0 | [0,∞)
|
GL_PACK_SKIP_ROWS | integer | 0 | [0,∞)
|
GL_PACK_SKIP_PIXELS | integer | 0 | [0,∞)
|
GL_PACK_ALIGNMENT | integer | 4 | 1, 2, 4, or 8
|
GL_PACK_IMAGE_HEIGHT | integer | 0 | [0,∞)
|
GL_PACK_SKIP_IMAGES | integer | 0 | [0,∞)
|
GL_UNPACK_SWAP_BYTES | Boolean | false | true or false
|
GL_UNPACK_LSB_FIRST | Boolean | false | true or false
|
GL_UNPACK_ROW_LENGTH | integer | 0 | [0,∞)
|
GL_UNPACK_SKIP_ROWS | integer | 0 | [0,∞)
|
GL_UNPACK_SKIP_PIXELS | integer | 0 | [0,∞)
|
GL_UNPACK_ALIGNMENT | integer | 4 | 1, 2, 4, or 8
|
GL_UNPACK_IMAGE_HEIGHT | integer | 0 | [0,∞)
|
GL_UNPACK_SKIP_IMAGES | integer | 0 | [0,∞)
|
glPixelStoref can be used to set any pixel store parameter.
If the parameter type is Boolean, then if param is 0, the
parameter is false; otherwise it is set to true. If pname
is a integer type parameter, param is rounded to the nearest integer.
Likewise, glPixelStorei can also be used to set any of the
pixel store parameters. Boolean parameters are set to false
if param is 0 and true otherwise.
NOTES
The pixel storage modes in effect when an image is placed in a display list
control the interpretation of memory data. The pixel storage modes in effect when
a display list is executed are not significant.
Pixel storage modes are client state and must be pushed and restored using
glPushClientAttrib and
glPopClientAttrib.
EXTENSIONS
Some routines and constants for this function are part of an extension, not part of the
core GL command set. The following extension names must be present in the string returned by
glGetString when called with argument GL_EXTENSIONS
to use these routines and constants.
- GL_EXT_texture3D
-
GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_SKIP_IMAGES_EXT,
GL_UNPACK_IMAGE_HEIGHT_EXT, and GL_UNPACK_SKIP_IMAGES_EXT
are part of the EXT_texture3D extension.
ERRORS
GL_INVALID_ENUM is generated if pname is not an accepted value.
GL_INVALID_VALUE is generated if a negative row length,
pixel skip, or row skip value is specified, or if alignment
is specified as other than 1, 2, 4, or 8.
GL_INVALID_OPERATION is generated if glPixelStore is
executed between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_PACK_SWAP_BYTES
glGet with argument GL_PACK_LSB_FIRST
glGet with argument GL_PACK_ROW_LENGTH
glGet with argument GL_PACK_SKIP_ROWS
glGet with argument GL_PACK_SKIP_PIXELS
glGet with argument GL_PACK_ALIGNMENT
glGet with argument GL_UNPACK_SWAP_BYTES
glGet with argument GL_UNPACK_LSB_FIRST
glGet with argument GL_UNPACK_ROW_LENGTH
glGet with argument GL_UNPACK_SKIP_ROWS
glGet with argument GL_UNPACK_SKIP_PIXELS
glGet with argument GL_UNPACK_ALIGNMENT
SEE ALSO
glBitmap,
glDrawPixels,
glPixelMap,
glPixelTransfer,
glPixelZoom,
glPolygonStipple,
glPushClientAttrib,
glReadPixels,
glTexImage1D,
glTexImage2D,
glTexImage3DEXT,
glTexSubImage1D,
glTexSubImage2D,
glTexSubImage3DEXT