void glColorMaterial(GLenum face, GLenum mode)
face | Specifies whether front, back, or both front and back material parameters should track the current color. Accepted values are GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. The initial value is GL_FRONT_AND_BACK. |
mode | Specifies which of several material parameters track the current color. Accepted values are GL_EMISSION, GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, and GL_AMBIENT_AND_DIFFUSE. The initial value is GL_AMBIENT_AND_DIFFUSE. |
To enable and disable GL_COLOR_MATERIAL, call glDisable with argument GL_COLOR_MATERIAL. GL_COLOR_MATERIAL is initially disabled.
Call glColorMaterial before enabling GL_COLOR_MATERIAL.
Calling glDrawElements may leave the current color indeterminate. If glColorMaterial is enabled while the current color is indeterminate, the lighting material state specified by face and mode is also indeterminate.
If the GL version is 1.1 or greater, and GL_COLOR_MATERIAL is enabled, evaluated color values affect the results of the lighting equation as if the current color were being modified, but no change is made to the tracking lighting parameter of the current color.
GL_INVALID_OPERATION is generated if glColorMaterial is executed between the execution of glBegin and the corresponding execution of glEnd.