glDepthRange
NAME
glDepthRange - specify mapping of depth values from normalized
device coordinates to window coordinates
C SPECIFICATION
void glDepthRange(GLclampd zNear,
GLclampd zFar)
PARAMETERS
zNear
| Specifies the mapping of the near clipping plane to window
coordinates. The initial value is 0.
|
zFar
| Specifies the mapping of the far clipping plane to window
coordinates. The initial value is 1.
|
DESCRIPTION
After clipping and division by w, depth coordinates range
[-1,1], corresponding to the near and far clipping
planes. glDepthRange specifies a linear mapping of the
normalized depth coordinates in this range to window depth
coordinates. Regardless of the actual depth buffer implementation,
window coordinate depth values are treated as though they range
from 0 through 1 (like color components). Thus, the values accepted
by glDepthRange are both clamped to this range before they are
accepted.
The setting of (0.0,1.0) maps the near plane to 0.0 and the far
plane to 1.0. With this mapping, the depth buffer range is fully utilized.
NOTES
It is not necessary that zNear be less than zFar. Reverse
mappings such as zNear set to 1.0, and zFar set to 0.0
are acceptable.
ERRORS
GL_INVALID_OPERATION is generated if glDepthRange is
executed between the execution of glBegin and
the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_DEPTH_RANGE
SEE ALSO
glDepthFunc,
glPolygonOffset,
glViewport