void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
x, y | Specify the lower left corner of the viewport
rectangle, in pixels. The initial value is |
width, height | Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
xw = (xnd + 1)(width / 2) + x
yw = (ynd + 1)(height / 2) + y
Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.
GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.