glDeleteTextures
NAME
glDeleteTextures - delete named textures
C SPECIFICATION
void glDeleteTextures(GLsizei n,
const GLuint *textures)
PARAMETERS
n
| Specifies the number of textures to be deleted.
|
textures
| Specifies an array of textures to be deleted.
|
DESCRIPTION
glDeleteTextures deletes n textures named by the elements of
the array textures. After a texture is deleted, it has no contents
or dimensionality, and its name is free for reuse (for example by
glGenTextures). If a texture that is
currently bound is deleted, the binding reverts to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not
correspond to existing textures.
NOTES
glDeleteTextures is available only if the GL version is 1.1
or greater.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glDeleteTextures is
executed between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glIsTexture
SEE ALSO
glAreTexturesResident,
glBindTexture,
glCopyTexImage1D,
glCopyTexImage2D,
glGenTextures,
glGet,
glGetTexParameter,
glPrioritizeTextures,
glTexImage1D,
glTexImage2D,
glTexImage3DEXT,
glTexParameter