glGenTextures
NAME
glGenTextures - generate texture names
C SPECIFICATION
void glGenTextures(GLsizei n,
GLuint *textures)
PARAMETERS
n
| Specifies the number of texture names to be generated.
|
textures
| Specifies an array in which the generated texture names are stored.
|
DESCRIPTION
glGenTextures returns n texture names in textures.
There is no guarantee that the names form a contiguous set of integers;
however, it is guaranteed that none of the returned names was in use
immediately before the call to glGenTextures.
The generated textures have no dimensionality; they assume
the dimensionality of the texture target to which they are
first bound (see glBindTexture).
Texture names returned by a call to glGenTextures are not
returned by subsequent calls, unless they are first deleted
with glDeleteTextures.
NOTES
glGenTextures is available only if the GL version is 1.1 or
greater.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glGenTextures is
executed between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glIsTexture
SEE ALSO
glBindTexture,
glCopyTexImage1D,
glCopyTexImage2D,
glDeleteTextures,
glGet,
glGetTexParameter,
glTexImage1D,
glTexImage2D,
glTexImage3DEXT,
glTexParameter