void glGenTextures(GLsizei n,
GLuint *textures)
| n | Specifies the number of texture names to be generated. |
| textures | Specifies an array in which the generated texture names are stored. |
The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture).
Texture names returned by a call to glGenTextures are not returned by subsequent calls, unless they are first deleted with glDeleteTextures.
GL_INVALID_OPERATION is generated if glGenTextures is executed between the execution of glBegin and the corresponding execution of glEnd.