void glDrawBuffer(GLenum mode)
mode | Specifies up to four color buffers to be drawn into. Symbolic constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, GL_FRONT_AND_BACK, and GL_AUXi, where i is between 0 and GL_AUX_BUFFERS-1, are accepted (GL_AUX_BUFFERS is not the upper limit; use glGet to query the number of available aux buffers.) The initial value is GL_FRONT for single- buffered contexts, and GL_BACK for double-buffered contexts. |
Monoscopic contexts include only left buffers, and stereoscopic contexts include both left and right buffers. Likewise, single-buffered contexts include only front buffers, and double-buffered contexts include both front and back buffers. The context is selected at GL initialization.
GL_INVALID_OPERATION is generated if none of the buffers indicated by mode exists.
GL_INVALID_OPERATION is generated if glDrawBuffer is executed between the execution of glBegin and the corresponding execution of glEnd.