void glLogicOp(GLenum opcode)
opcode | Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND, GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, and GL_OR_INVERTED. The initial value is GL_COPY. |
opcode | Resulting Value |
---|---|
GL_CLEAR | 0 |
GL_SET | 1 |
GL_COPY | s |
GL_COPY_INVERTED | ~s |
GL_NOOP | d |
GL_INVERT | ~d |
GL_AND | s & d |
GL_NAND | ~(s & d) |
GL_OR | s | d |
GL_NOR | ~(s | d) |
GL_XOR | s ^ d |
GL_EQUIV | ~(s ^ d) |
GL_AND_REVERSE | s & ~d |
GL_AND_INVERTED | ~s & d |
GL_OR_REVERSE | s | ~d |
GL_OR_INVERTED | ~s | d |
opcode is a symbolic constant chosen from the list above. In the explanation of the logical operations, s represents the incoming color index and d represents the index in the frame buffer. Standard C-language operators are used. As these bitwise operators suggest, the logical operation is applied independently to each bit pair of the source and destination indices or colors.
When more than one RGBA color or index buffer is enabled for drawing, logical operations are performed separately for each enabled buffer, using for the destination value the contents of that buffer (see glDrawBuffer).
GL_INVALID_OPERATION is generated if glLogicOp is executed between the execution of glBegin and the corresponding execution of glEnd.