glEvalPoint
NAME
glEvalPoint1, glEvalPoint2 - generate and evaluate a single
point in a mesh
C SPECIFICATION
void glEvalPoint1(GLint i)
void glEvalPoint2(GLint i,
GLint j)
PARAMETERS
i
| Specifies the integer value for grid domain variable i.
|
j
| Specifies the integer value for grid domain variable j
(glEvalPoint2 only).
|
DESCRIPTION
glMapGrid and
glEvalMesh are used in tandem
to efficiently generate and evaluate a series of evenly spaced
map domain values. glEvalPoint can be used to evaluate a
single grid point in the same gridspace that is traversed by
glEvalMesh. Calling glEvalPoint1 is equivalent to calling
glEvalCoord1(i * Δu + u1);
where
Δu = (u2 - u1) / n
and n, u1 , and u2 are
the arguments to the most recent glMapGrid1
command. The one absolute numeric requirement is that if
i = n, the value computed from
i * Δu + u1 is exactly
u.
In the two-dimensional case, glEvalPoint2, let
Δu = (u2 - u1)/n
Δv = (v2 - v1)/m
where n, u1, u2, m,
v1, and v2 are the arguments to the
most recent glMapGrid2 command. Then, the
glEvalPoint2 command is equivalent to calling
glEvalCoord2(i * Δu + u1,
j * Δv + v1);
The only absolute numeric requirements are that if
i = n, the value computed from
i * Δu + u1 is exactly
u2, and if j = m,
the value computed from j * Δv +
v1 is exactly v2.
ASSOCIATED GETS
glGet with argument GL_MAP1_GRID_DOMAIN
glGet with argument GL_MAP2_GRID_DOMAIN
glGet with argument GL_MAP1_GRID_SEGMENTS
glGet with argument GL_MAP2_GRID_SEGMENTS
SEE ALSO
glEvalCoord,
glEvalMesh,
glMap1,
glMap2,
glMapGrid