glMap1
NAME
glMap1d, glMap1f - define a one-dimensional evaluator
C SPECIFICATION
void glMap1d(GLenum target,
GLdouble u1,
GLdouble u2,
GLint stride,
GLint order,
const GLdouble *points)
void glMap1f(GLenum target,
GLfloat u1,
GLfloat u2,
GLint stride,
GLint order,
const GLfloat *points)
PARAMETERS
target
| Specifies the kind of values that are generated by the evaluator.
Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX,
GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1,
GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4
are accepted.
|
u1, u2
| Specify a linear mapping of u, as presented to
glEvalCoord1, to û, the variable that is
evaluated by the equations specified by this command.
|
stride
| Specifies the number of floats or doubles between the beginning of one
control point and the beginning of the next one in the data structure
referenced in points. This allows control points to be embedded in arbitrary
data structures. The only constraint is that the values for a particular
control point must occupy contiguous memory locations.
|
order
| Specifies the number of control points. Must be positive.
|
points
| Specifies a pointer to the array of control points.
|
DESCRIPTION
Evaluators provide a way to use polynomial or rational polynomial mapping to
produce vertices, normals, texture coordinates, and colors. The values
produced by an evaluator are sent to further stages of GL processing just
as if they had been presented using glVertex,
glTexCoord, and
glColor commands, except that the generated values do
not update the current normal, texture coordinates, or color.
All polynomial or rational polynomial splines of any degree (up to the maximum
degree supported by the GL implementation) can be described using evaluators.
These include almost all splines used in computer graphics: B-splines, Bezier
curves, Hermite splines, and so on.
Evaluators define curves based on Bernstein polynomials. Define
p(û) as
p(û) = SUM( Bni(û)Ri )
where Ri is a control point and
Bni(û)
is the ith Bernstein polynomial of degree
n (order = n+1):
Bni(û) = (ni) ûi (1 - û)n - i
glMap1 is used to define the basis and to specify what kind of values
are produced. Once defined, a map can be enabled and disabled by calling
glDisable with
the map name, one of the nine predefined values for target described
below. glEvalCoord1 evaluates the one-dimensional
maps that are enabled. When glEvalCoord1 presents
a value u, the Bernstein functions are evaluated using u^, where
û = (u - u1) / (u2 - u1)
target is a symbolic constant that indicates what kind of
control points are provided in points, and what output is
generated when the map is evaluated. It can assume one of
nine predefined values:
- GL_MAP1_VERTEX_3
-
Each control point is three floating-point values representing
x, y, and z. Internal glVertex3
commands are generated when the map is evaluated.
- GL_MAP1_VERTEX_4
-
Each control point is four floating-point values representing
x, y, z, and w. Internal
glVertex4 commands are generated when the map is
evaluated.
- GL_MAP1_INDEX
-
Each control point is a single floating-point value representing a
color index. Internal glIndex commands are generated
when the map is evaluated but the current index is not updated with the value
of these glIndex commands.
- GL_MAP1_COLOR_4
-
Each control point is four floating-point values representing red, green, blue,
and alpha. Internal glColor4 commands are generated
when the map is evaluated but the current color is not updated with the value
of these glColor4 commands.
- GL_MAP1_NORMAL
-
Each control point is three floating-point values representing
the x, y, and z components of a normal vector. Internal
glNormal commands are generated when the map
is evaluated but the current normal is not updated with the value of
these glNormal commands.
- GL_MAP1_TEXTURE_COORD_1
-
Each control point is a single floating-point value representing the s
texture coordinate. Internal glTexCoord1 commands
are generated when the map is evaluated but the current texture coordinates
are not updated with the value of these glTexCoord
commands.
- GL_MAP1_TEXTURE_COORD_2
-
Each control point is two floating-point values representing
the s and t texture coordinates. Internal
glTexCoord2 commands are generated
when the map is evaluated but the current texture coordinates are not
updated with the value of these glTexCoord commands.
- GL_MAP1_TEXTURE_COORD_3
-
Each control point is three floating-point values representing
the s, t, and r texture coordinates. Internal
glTexCoord3 commands are generated when the map
is evaluated but the current texture coordinates are not updated
with the value of these glTexCoord commands.
- GL_MAP1_TEXTURE_COORD_4
-
Each control point is four floating-point values representing
the s, t, r, and q texture coordinates. Internal
glTexCoord4 commands are generated
when the map is evaluated but the current texture coordinates are not
updated with the value of these glTexCoord commands.
stride, order, and points define the array addressing
for accessing the control points. points is the location of the first control
point, which occupies one, two, three, or four contiguous memory locations,
depending on which map is being defined. order is the number of control
points in the array. stride specifies how many float or double locations
to advance the internal memory pointer to reach the next control point.
NOTES
As is the case with all GL commands that accept pointers to
data, it is as if the contents of points were copied by
glMap1 before glMap1 returns. Changes to the contents of
points have no effect after glMap1 is called.
ERRORS
GL_INVALID_ENUM is generated if target is not an accepted value.
GL_INVALID_VALUE is generated if u1 is equal to u2.
GL_INVALID_VALUE is generated if stride is less than the
number of values in a control point.
GL_INVALID_VALUE is generated if order is less than 1 or
greater than the return value of GL_MAX_EVAL_ORDER.
GL_INVALID_OPERATION is generated if glMap1 is executed
between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGetMap
glGet with argument GL_MAX_EVAL_ORDER
glIsEnabled with argument GL_MAP1_VERTEX_3
glIsEnabled with argument GL_MAP1_VERTEX_4
glIsEnabled with argument GL_MAP1_INDEX
glIsEnabled with argument GL_MAP1_COLOR_4
glIsEnabled with argument GL_MAP1_NORMAL
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_4
SEE ALSO
glBegin,
glColor,
glEnable,
glEvalCoord,
glEvalMesh,
glEvalPoint,
glMap2,
glMapGrid,
glNormal,
glTexCoord,
glVertex