glMap2
NAME
glMap2d, glMap2f - define a two-dimensional evaluator
C SPECIFICATION
void glMap2d(GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *points)
void glMap2f(GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *points)
PARAMETERS
target
| Specifies the kind of values that are generated by the evaluator.
Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX,
GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1,
GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4
are accepted.
|
u1, u2
| Specify a linear mapping of u, as presented to
glEvalCoord2, to û, one of the two
variables that are evaluated by the equations specified by this command.
Initially, u1 is 0 and u2 is 1.
|
ustride
| Specifies the number of floats or doubles between the beginning of
control point Rij and the beginning of control point
R(i+1)j, where i and j are the
u and v control point indices, respectively. This allows control
points to be embedded in arbitrary data structures. The only constraint is
that the values for a particular control point must occupy contiguous memory
locations. The initial value of ustride is 0.
|
uorder
| Specifies the dimension of the control point array
in the u axis. Must be positive. The initial value is 1.
|
v1, v2
| Specify a linear mapping of v, as presented to
glEvalCoord2, to ˆv, one of the two
variables that are evaluated by the equations specified by this command.
Initially, v1 is 0 and v2 is 1.
|
vstride
| Specifies the number of floats or doubles between
the beginning of control point Rij and the
beginning of control point Ri(j+1), where
i and j are the u and v control point indices,
respectively. This allows control points to be embedded in arbitrary data
structures. The only constraint is that the values for a particular
control point must occupy contiguous memory locations. The initial value of
vstride is 0.
|
vorder
| Specifies the dimension of the control point array
in the v axis. Must be positive. The initial value is 1.
|
points
| Specifies a pointer to the array of control points.
|
DESCRIPTION
Evaluators provide a way to use polynomial or rational
polynomial mapping to produce vertices, normals, texture
coordinates, and colors. The values produced by an
evaluator are sent on to further stages of GL processing
just as if they had been presented using glVertex,
glTexCoord, and
glColor commands, except that the generated
values do not update the current normal, texture coordinates, or color.
All polynomial or rational polynomial splines of any degree
(up to the maximum degree supported by the GL
implementation) can be described using evaluators. These
include almost all surfaces used in computer graphics,
including B-spline surfaces, NURBS surfaces, Bezier surfaces, and so on.
Evaluators define surfaces based on bivariate Bernstein
polynomials. Define p(û, ˆv) as
p(û, ˆv) = SUM ( SUM ( Bni(û) Bmj(ˆv)Rij ))
where Rij is a control point,
Bni(û)
is the ith Bernstein polynomial of degree
n (uorder = n+1)
Bni(û) = (ni) ûi (1 - û)n - i
and Bmj(ˆv) is the jth Bernstein
polynomial of degree m (vorder = m+1)
Bmj(ˆv) = (mj) ˆvj (1 - ˆv)m - j
glMap2 is used to define the basis and to specify what kind of values
are produced. Once defined, a map can be enabled and disabled by calling
glDisable with
the map name, one of the nine predefined values for target, described
below. When glEvalCoord2 presents values u
and v, the bivariate Bernstein polynomials are evaluated using û
and ˆv, where
û = (u - u1) / (u2 - u1)
ˆv = (v - v1) / (v2 - v1)
target is a symbolic constant that indicates what kind of
control points are provided in points, and what output is
generated when the map is evaluated. It can assume one of nine predefined
values:
- GL_MAP2_VERTEX_3
-
Each control point is three floating-point values representing
x, y, and z. Internal glVertex3
commands are generated when the map is evaluated.
- GL_MAP2_VERTEX_4
-
Each control point is four floating-point values representing x,
y, z, and w. Internal glVertex4
commands are generated when the map is evaluated.
- GL_MAP2_INDEX
-
Each control point is a single floating-point value representing a
color index. Internal glIndex commands are generated
when the map is evaluated but the current index is not updated with the value
of these glIndex commands.
- GL_MAP2_COLOR_4
-
Each control point is four floating-point values representing
red, green, blue, and alpha. Internal glColor4
commands are generated when the map is evaluated but the current color is not
updated with the value of these glColor4 commands.
- GL_MAP2_NORMAL
-
Each control point is three floating-point values representing
the x, y, and z components of a normal vector. Internal
glNormal commands are generated when the map
is evaluated but the current normal is not updated with the value of
these glNormal commands.
- GL_MAP2_TEXTURE_COORD_1
-
Each control point is a single floating-point value representing the
s texture coordinate. Internal glTexCoord1
commands are generated when the map is evaluated but the current texture
coordinates are not updated with the value of these
glTexCoord commands.
- GL_MAP2_TEXTURE_COORD_2
-
Each control point is two floating-point values representing
the s and t texture coordinates. Internal
glTexCoord2 commands are generated
when the map is evaluated but the current texture coordinates are not
updated with the value of these glTexCoord commands.
- GL_MAP2_TEXTURE_COORD_3
-
Each control point is three floating-point values representing
the s, t, and r texture coordinates. Internal
glTexCoord3 commands are generated when the map
is evaluated but the current texture coordinates are not updated
with the value of these glTexCoord commands.
- GL_MAP2_TEXTURE_COORD_4
-
Each control point is four floating-point values representing
the s, t, r, and q texture coordinates. Internal
glTexCoord4 commands are generated when the map is
evaluated but the current texture coordinates are not updated with the value
of these glTexCoord commands.
ustride, uorder, vstride, vorder, and points
define the array addressing for accessing the control points. points
is the location of the first control point, which occupies one, two, three, or
four contiguous memory locations, depending on which map is being defined.
There are uorder x vorder control points in the array.
ustride specifies how many float or double locations are skipped to
advance the internal memory pointer from control point Rij
to control point R(i+1)j. vstride specifies
how many float or double locations are skipped to advance the internal memory
pointer from control point Rij to control point
Ri(j+1).
NOTES
As is the case with all GL commands that accept pointers to
data, it is as if the contents of points were copied by
glMap2 before glMap2 returns. Changes to the contents of
points have no effect after glMap2 is called.
Initially, GL_AUTO_NORMAL is enabled. If GL_AUTO_NORMAL is
enabled, normal vectors are generated when either
GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 is used to generate vertices.
ERRORS
GL_INVALID_ENUM is generated if target is not an accepted value.
GL_INVALID_VALUE is generated if u1 is equal to u2, or if
v1 is equal to v2.
GL_INVALID_VALUE is generated if either ustride or vstride
is less than the number of values in a control point.
GL_INVALID_VALUE is generated if either uorder or vorder is
less than 1 or greater than the return value of GL_MAX_EVAL_ORDER.
GL_INVALID_OPERATION is generated if glMap2 is executed
between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGetMap
glGet with argument GL_MAX_EVAL_ORDER
glIsEnabled with argument GL_MAP2_VERTEX_3
glIsEnabled with argument GL_MAP2_VERTEX_4
glIsEnabled with argument GL_MAP2_INDEX
glIsEnabled with argument GL_MAP2_COLOR_4
glIsEnabled with argument GL_MAP2_NORMAL
glIsEnabled with argument GL_MAP2_TEXTURE_COORD_1
glIsEnabled with argument GL_MAP2_TEXTURE_COORD_2
glIsEnabled with argument GL_MAP2_TEXTURE_COORD_3
glIsEnabled with argument GL_MAP2_TEXTURE_COORD_4
SEE ALSO
glBegin,
glColor,
glEnable,
glEvalCoord,
glEvalMesh,
glEvalPoint,
glMap1,
glMapGrid,
glNormal,
glTexCoord,
glVertex