glScale
NAME
glScaled, glScalef - multiply the current matrix by a
general scaling matrix
C SPECIFICATION
void glScaled(GLdouble x,
GLdouble y,
GLdouble z)
void glScalef(GLfloat x,
GLfloat y,
GLfloat z)
PARAMETERS
x, y, z
| Specify scale factors along the x, y, and z axes,
respectively.
|
DESCRIPTION
glScale produces a nonuniform scaling along the x, y, and
z axes. The three parameters indicate the desired scale factor
along each of the three axes.
The current matrix (see glMatrixMode) is
multiplied by this scale matrix, and the product replaces the current matrix as
if glScale were called with the following matrix as its argument:
| | x | 0 | 0 | 0 | |
|
| | 0 | y | 0 | 0 | |
|
| | 0 | 0 | z | 0 | |
|
| | 0 | 0 | 0 | 1 | |
|
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION,
all objects drawn after glScale is called are scaled.
Use glPushMatrix and
glPopMatrix to save and restore the
unscaled coordinate system.
NOTES
If scale factors other than 1 are applied to the modelview
matrix and lighting is enabled, lighting often appears
wrong. In that case, enable automatic normalization of
normals by calling glEnable with the argument
GL_NORMALIZE.
ERRORS
GL_INVALID_OPERATION is generated if glScale is executed
between the execution of glBegin and the corresponding
execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
SEE ALSO
glMatrixMode,
glMultMatrix,
glPushMatrix,
glRotate,
glTranslate