glTranslated
NAME
glTranslated, glTranslatef - multiply the current matrix by
a translation matrix
C SPECIFICATION
void glTranslated(GLdouble x,
GLdouble y,
GLdouble z)
void glTranslatef(GLfloat x,
GLfloat y,
GLfloat z)
PARAMETERS
x, y, z
| Specify the x, y, and z coordinates of a translation vector.
|
DESCRIPTION
glTranslate produces a translation by (x,y,z). The
current matrix (see glMatrixMode) is multiplied by
this translation matrix, with the product replacing the current matrix, as if
glMultMatrix were called with the following matrix
for its argument:
| | 1 | 0 | 0 | x | |
|
| | 0 | 1 | 0 | y | |
|
| | 0 | 0 | 1 | z | |
|
| | 0 | 0 | 0 | 1 | |
|
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION,
all objects drawn after a call to glTranslate are translated.
Use glPushMatrix and
glPopMatrix to save and restore the
untranslated coordinate system.
ERRORS
GL_INVALID_OPERATION is generated if glTranslate is executed
between the execution of glBegin and the corresponding
execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
SEE ALSO
glMatrixMode,
glMultMatrix,
glPushMatrix,
glRotate,
glScale