glStencilFunc
NAME
glStencilFunc - set function and reference value for stencil testing
C SPECIFICATION
void glStencilFunc(GLenum func,
GLint ref,
GLuint mask)
PARAMETERS
func
| Specifies the test function. Eight tokens are valid:
GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL,
GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
|
ref
| Specifies the reference value for the stencil test.
ref is clamped to the range [0,2n - 1],
where n is the number of bitplanes in the stencil buffer. The initial
value is 0.
|
mask
| Specifies a mask that is ANDed with both the reference
value and the stored stencil value when the test is done. The initial value is
all 1's.
|
DESCRIPTION
Stenciling, like depth-buffering, enables and disables
drawing on a per-pixel basis. GL drawing primitives are
used to draw into the stencil planes which can then be
used to mask out portions of the screen when rendering
geometry and images. Stenciling is typically used in multipass rendering
algorithms to achieve special effects, such as decals,
outlining, and constructive solid geometry rendering.
The stencil test conditionally eliminates a pixel based on
the outcome of a comparison between the reference value and
the value in the stencil buffer. To enable and disable the test, call
glDisable with
argument GL_STENCIL_TEST. To specify actions based on the outcome of the
stencil test, call glStencilOp.
func is a symbolic constant that determines the stencil
comparison function. It accepts one of eight values, shown
in the following list. ref is an integer reference value
that is used in the stencil comparison. It is clamped to
the range [0,2n - 1], where n is the
number of bitplanes in the stencil buffer. mask is bitwise ANDed with
both the reference value and the stored stencil value, with the ANDed
values participating in the comparison.
If stencil represents the value stored in the corresponding
stencil buffer location, the following list shows the effect
of each comparison function that can be specified by func.
Only if the comparison succeeds is the pixel passed through
to the next stage in the rasterization process (see
glStencilOp). All tests treat stencil values
as unsigned integers in the range [0,2n - 1],
where n is the number of bitplanes in the stencil buffer.
The following values are accepted by func:
- GL_NEVER
-
Always fails.
- GL_LESS
-
Passes if (ref & mask) < (stencil
& mask).
- GL_LEQUAL
-
Passes if (ref & mask) <= (stencil &
mask).
- GL_GREATER
-
Passes if (ref & mask) > (stencil &
mask).
- GL_GEQUAL
-
Passes if (ref & mask) >= (stencil &
mask).
- GL_EQUAL
-
Passes if (ref & mask) = (stencil &
mask).
- GL_NOTEQUAL
-
Passes if (ref & mask) <> (stencil &
mask).
- GL_ALWAYS
-
Always passes.
NOTES
Initially, the stencil test is disabled. If there is no
stencil buffer, no stencil modification can occur and it is
as if the stencil test always passes.
ERRORS
GL_INVALID_ENUM is generated if func is not one of the eight
accepted values.
GL_INVALID_OPERATION is generated if glStencilFunc is
executed between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_STENCIL_FUNC
glGet with argument GL_STENCIL_VALUE_MASK
glGet with argument GL_STENCIL_REF
glGet with argument GL_STENCIL_BITS
glIsEnabled with argument GL_STENCIL_TEST
SEE ALSO
glAlphaFunc,
glBlendFunc,
glDepthFunc,
glEnable,
glIsEnabled,
glLogicOp,
glStencilOp